Reverb Room Size Estimator

Use Sabine's formula to estimate RT60 and calculate the acoustic treatment needed to hit your target.

Target RT60

0.4s
Vocal Booth (0.2s) Home Studio (0.4s) Live Room (0.7s) Concert Hall (1.8s)

Room Dimensions (Rectangular)

Current Wall Treatment

Results

Room Volume
Total Surface Area
Current Estimated RT60
Target RT60
Difference
Additional Absorptive Area Needed
Sabine: RT60 = 0.161 × V / (α × S)  |  V = room volume (m³), S = total surface area (m²), α = average absorption coefficient

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How to Use the Reverb Calculator

The Reverb Calculator estimates room dimensions and reverb characteristics based on audio duration and frequency response. Use this when reverse-engineering a reverb sound or designing space for recording.

Understanding Reverb

Reverb is the collection of echoes that bounce off walls, floor, ceiling, and objects in a room. Small rooms have short, tight reverb. Large rooms have long, boomy reverb. Concert halls sound different from bedrooms.

Reverb Parameters

Designing Reverb in Your DAW

Short reverb (0.5-1s) works for drums and percussion. Medium reverb (1-2s) for vocals. Long reverb (2-4s) for pads and ambient sounds. Always use pre-delay to keep source definition clear.

FAQ

Q: Should I use convolver or algorithmic reverb?
A: Convolvers sound more realistic (they're recordings of real spaces). Algorithmics are more tweakable. Use both.

Q: How much reverb is too much?
A: If you can't understand lyrics or instruments, reduce wet level. Reverb should enhance, not obscure.

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