Apps & Tools
Storyboard Generator
Plan every shot before you shoot. Add reference images, camera notes, dialogue, and timing per frame, then print your storyboard as a PDF.
Knowledge Base
How to Use the Storyboard Builder
The Storyboard Template Builder creates customizable storyboard grids for planning your video shot-by-shot. Add images, descriptions, and timings. Use this for pre-production planning before you shoot.
Why Storyboards Matter
Storyboards translate your script into visual sequences. They show you, before expensive shooting, whether shots work logically, how camera movement flows, and where you need special effects. Directors and studios use storyboards to align the team on vision.
Storyboard Elements
- Shot Description: Wide shot, medium shot, close-up, etc.
- Dialogue/Narration: What's being said during this shot.
- Camera Movement: Pan, tilt, dolly, crane, static. Describes how the shot evolves.
- Visual Notes: Lighting, color, props, set dressing relevant to this moment.
- Timing: How long the shot stays on screen.
Storyboarding Workflow
1) Read your script. 2) Identify all distinct scenes and shots. 3) Sketch (or find reference images for) each shot. 4) Add dialogue, camera movement, and notes. 5) Review with team to confirm shots before production.
FAQ
Q: Do I need to draw or can I use photos/reference images?
A: Photos/references are faster and clearer. Sketches work too if you're comfortable drawing. Don't overthink the quality.
Q: Should I storyboard every shot or just key moments?
A: At minimum, key moments (transitions, effects, complex movements). Full storyboards take time but prevent expensive on-set confusion.
Boarding what actually needs boarding
A storyboard exists to settle arguments before they cost money. Its value is proportional to how expensive the shot is to get wrong, which means the sequence with a crane, a stunt and forty extras deserves boards, and two people talking across a table usually does not. Boarding everything equally spends the most effort where the least is needed.
Drawing ability is close to irrelevant. Boards communicate framing, position and movement, and stick figures with arrows do that as well as illustration does. Treating boards as artwork slows the process and tempts people to keep a shot that no longer works because the drawing came out well.
Board the shots that depend on each other. An action sequence, a reveal, anything with visual effects, and any moment where eyelines have to match across cuts all fail expensively if the geometry is wrong. Working out on paper which side of the line the camera sits costs nothing, and discovering the mistake in the edit costs a reshoot.
Note what the frame does, not only what it contains. A board showing a wide shot is less useful than one showing a wide shot that pushes in as the character stands. Duration matters too, because a sequence boarded as twelve shots and planned as thirty seconds tells you immediately that something has to give.
Keep boards editable while shooting. Locations differ from what was imagined, weather closes options, and a performance suggests something better. A board treated as a record of intent stays useful when the day changes, and one treated as a contract gets ignored by mid-morning.
Number and date every version. Boards get printed, marked up and carried around, and a shoot where two departments are working from different revisions produces exactly the confusion boards exist to prevent. A version number in the corner of every frame is the cheapest insurance available.
Vocabulary
Shot size. How much of the subject fills the frame, from wide showing the whole scene to close-up showing a face. Written as abbreviations such as WS, MS and CU on boards and shot lists.
Eyeline. The direction a performer is looking. Must stay consistent across cuts for two people to appear to be looking at each other, and getting it wrong makes a conversation feel subtly incoherent.
The 180 degree line. An imaginary line between two subjects. Keeping the camera on one side of it preserves screen direction, so each person stays on their own side of the frame across cuts. Crossing it makes them appear to swap places.
Previsualisation. Working a sequence out in advance using boards, animation or simple three-dimensional models. Standard for effects-heavy work, where the cost of discovering a problem during the shoot is highest.
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