Tutorials Motion Graphics

After Effects for Beginners: Kinetic Text

Intermediate · ~60 min

Overview

Kinetic text (text that moves, appears, and disappears in rhythm with audio) is one of the most useful skills in After Effects. This guide teaches the core workflow: keyframes, easing, and overshoot, using a lower-third name title as the practical exercise.

What You Need

Steps

1

Create a new composition

Go to Composition → New Composition. Set: Width 1920, Height 1080, Frame Rate 25fps (or your project's frame rate), Duration 10s. This is your working canvas. Compositions are like sequences in Premiere. You'll nest them into your main video timeline at the end.

2

Add and style a text layer

Press T to activate the Text tool. Click in the composition window and type your text (e.g. "John Smith / Creative Director"). In the Character panel, set your font, size, and colour. Press V to switch back to the Selection tool. Position the text in the lower third of the frame (roughly 80% down from the top). Press Ctrl+Alt+Home to centre the anchor point on the text layer.

3

Set keyframes for position and opacity

With the text layer selected, press P to reveal Position, and T to reveal Opacity (hold Shift to reveal both). Move the playhead to 0:00. Click the stopwatch next to Position to add a keyframe with the text 30px below its final position. Click the stopwatch next to Opacity and set it to 0%. Move the playhead to 0:15 (15 frames). Set Position to the final position and Opacity to 100%. These two keyframes create a slide-up fade-in.

4

Apply easing in the Graph Editor

Select both keyframes (click the first, Shift-click the second). Right-click → Keyframe Assistant → Easy Ease (shortcut: F9). This applies an "ease in and ease out". The animation accelerates from the start and decelerates to the end, rather than moving at a constant mechanical speed. Open the Graph Editor (Shift+F3) to fine-tune the curve: drag the right handle up to create a faster initial move that settles gently.

5

Add overshoot for energy

Overshoot means the text moves slightly past its target position before settling back, like a rubber band. After the ease-in keyframe (at 0:15), add a new Position keyframe at 0:20 set 5px above the final position, then a final keyframe at 0:25 back at the exact final position. This creates a bounce. Adjust the timing: faster overshoot = snappier feel. Use our Kinetic Timing Calculator to calculate frame timings at any BPM.

6

Export as Motion Graphics Template or video

To export as a video clip for use in other NLEs: Composition → Add to Render Queue → Output Module: QuickTime ProRes 4444 with alpha (for transparent background). To export as a .mogrt Motion Graphics Template for Premiere Pro: Composition → Export → Motion Graphics Template. The .mogrt file lets editors swap text in Premiere without opening After Effects.

Pro Tips

  • Use the Value Graph (not Speed Graph) in the Graph Editor for position animations: it shows exactly where the property is at every frame, making overshoots visible and editable.
  • Group related text layers in a pre-comp (select layers → Layer → Pre-compose) to animate them as a single unit.
  • Use our Lower Third Builder to preview broadcast title styles before building them in After Effects.

What You'll Learn

Create kinetic text animations in Adobe After Effects. Learn expressions, keyframing, and sequencing text to music for modern motion graphics sequences.

Kinetic Text Basics

Individual letters or words animate in sequence, usually synced to music beats. Creates visual rhythm and keeps viewers engaged. Common in YouTube intros, title sequences, and commercials.

Animating Text in AE

Syncing to Music

Find beat locations in music. Create keyframes at those beats. Use bounce expressions for natural motion (oscillates before settling). Build "sway" into text with looping expressions.

Common Patterns

Where This Fits

This guide covers one specific part of motion graphics. The wider picture, building 3D motion graphics in a free toolchain, including render engine choice and getting output into an edit, is in Blender for Motion Graphics: A Free After Effects Alternative, which frames the discipline as a whole and links out to the detailed guides underneath it, including this one. If you are starting from scratch rather than solving a specific problem, read that first and come back here.

FAQ

Q: Should I use the Animator or keyframes?
A: Animator is faster for repeated patterns. Keyframes give more control over specific timing.

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