Overview
Most shoot days run late for reasons visible the week before. The schedule was written in script order, the lighting setups were counted as moments rather than as half-hours, and no time was reserved for the things always happening. A schedule is a claim about how long work takes, and the useful skill is making the claim testable before the day rather than discovering it at four in the afternoon with three scenes left.
What You Need
- The script or shot list, broken into individual setups
- Sunrise and sunset times for the date and location, not for today
- Honest travel times between locations, measured at the hour you will travel
- Your crew size, because a two-person crew and a ten-person crew relight at different speeds
Steps
Count setups, not scenes
A schedule built on scenes hides the work. What costs time is a setup: a camera position with its lighting. One scene shot from four angles is four setups, and a two-page dialogue scene covered simply is sometimes one. Break the day into setups first, and the day becomes countable. Everything after this step depends on getting this one honest.
Put a real number on each setup
A lighting change with a camera move is an hour with a small crew and half of it with a large one. A clean reverse on an existing lighting state is fifteen to twenty minutes. A handheld pickup with available light is five. Write the number beside each setup and add them up. The total is your day, and if it exceeds ten hours before you have added anything else, the plan needs cutting rather than optimism.
Group by setup and location, then reorder within the group
Shooting in script order means relighting the same corner four times. Group everything sharing a lighting state and a camera position, shoot the group together, and move on. Then reorder inside each group for the actors, so a performer does not play the end of an argument before the beginning of it without warning. Continuity notes carry the story through what the schedule rearranges.
Build the exterior work backwards from the light
Daylight is the one resource no amount of planning creates. Find the sunset time for the actual date, subtract the length of any exterior work needing the light, and mark the point where it has to start. Everything with a hard light deadline anchors the schedule and the flexible work fills around it. A golden-hour shot is fifteen to thirty minutes of usable light, so it is a shot to prepare for and walk into rather than one to arrive at.
Reserve time for what always happens
A schedule with every minute allocated fails on the first surprise. Reserve roughly one hour in eight for the things happening on every shoot: a battery dying, an unexpected noise, a performance needing three more takes, a location asking you to stop for twenty minutes. Contingency spent is not waste, and contingency unspent is an early finish nobody complains about.
Schedule the meal and mean it
Working a crew through lunch buys forty minutes and loses the afternoon. People slow down, make mistakes needing reshoots, and remember it next time you ask them to work. Put the break in the schedule, protect it, and treat the plan as broken when it depends on skipping the meal. This is also where most productions quietly lose their goodwill.
Publish the plan the night before, in one place
A call sheet turns your schedule into something the crew acts on: call times per person, the address with parking, the order of work, contact numbers and the weather. Send it the evening before. Half the delays on a shoot day are people arriving at the wrong time or the wrong door, and both are solved by one document sent early.
Pro Tips
- Shoot the hardest setup first, while the crew is fresh and the day still has room to absorb a problem. Leaving it until the end guarantees it happens in a hurry.
- Schedule the shots you cannot lose before the shots you would like. A day running short should cost you the nice-to-have coverage rather than a plot point.
- Check the sunset time for the shoot date rather than the date you plan on. Six weeks moves the light by more than an hour in many places.
- Ask the location what else is happening on the day. A delivery, a fire alarm test or a school pickup will find you if you do not find them first.
- Build in the travel between locations at the hour you will travel, not at the speed a map suggests at midnight.
- Write the schedule so a stranger is able to run the day. The point at which you are the only person who understands the plan is the point at which the plan is fragile.
Knowledge Base
What You'll Learn
The table below gives working estimates for common setups. The section after it covers the ordering decision separating an efficient day from a long one.
Working estimates per setup
| Setup | Small crew | Larger crew |
|---|---|---|
| First setup of the day, from arrival | 90 min | 60 min |
| New location, full relight | 60 to 90 min | 45 to 60 min |
| New angle, same lighting state | 20 to 30 min | 15 to 20 min |
| Clean reverse on an existing state | 15 to 20 min | 10 to 15 min |
| Handheld pickup, available light | 5 to 10 min | 5 min |
| Company move between locations | Travel plus 45 min | Travel plus 30 min |
| Wrap and load out | 45 to 60 min | 30 min |
Treat these as a starting point to calibrate against your own crew. After three shoots, replace them with your real numbers, which is the single most useful thing a production manager builds.
Why shooting out of order saves the day
Script order feels natural and costs the most time, because it forces the crew to rebuild lighting states they already had. A scene returning to the same corner three times across a script is three relights when shot in order and one when grouped.
The trade is on the performance side. Actors playing the end of a scene before the beginning need to know where they are emotionally, and continuity needs tracking properly for wardrobe, props and eyelines. Both are manageable with a conversation before the group and a person keeping notes.
The rule of thumb: group by lighting state and camera position, then order within the group for the performers. Where an emotional build genuinely cannot be broken, shoot it in order and pay the relight. Making the exception deliberately is fine, and making it by default is what turns a nine-hour day into a fourteen-hour one.
Where This Fits
This sits under Production Management: Schedules, Budgets, and Crew, the pillar covering how a production is organised. Insurance, Permits and Releases covers the paperwork the schedule assumes is already done, and the Call Sheet Generator turns the finished schedule into the document the crew receives.
FAQ
Q: How many setups fit in a shoot day?
A: Between eight and fifteen for most small productions, depending on how many need a full relight. Count setups rather than scenes, put a time against each, and add them up before committing to a day.
Q: Should I shoot in script order?
A: Usually not. Grouping by lighting state and camera position avoids relighting the same space repeatedly. Reorder within each group for the performers, and keep continuity notes so nothing is lost.
Q: How much contingency should a schedule have?
A: Around one hour in eight. Every shoot loses time to a dead battery, an unexpected noise or a take needing three more attempts, and a schedule with no slack fails on the first one.
Q: When should I schedule the hardest setup?
A: First, while the crew is fresh and the day still has room to absorb a problem. A difficult setup left until the end happens under time pressure with no room to recover.
Q: What goes on a call sheet?
A: Call times per person, the address with parking and access notes, the order of work, contact numbers, the weather and the nearest hospital. Send it the evening before rather than on the morning.
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