Apps & Tools
Recording Storage Calculator
Pick your resolution, frame rate, and codec to see GB per hour, and how many hours fit on your card or drive.
Recording Format
Codec
Your Card or Drive
Results
Knowledge Base
How to Use This Calculator
Pick the resolution, frame rate, and codec you actually shoot in. These three settings determine your bitrate, and bitrate directly determines file size per unit of time. Enter your card or drive capacity to see how many hours of footage it can realistically hold.
Why Codec Choice Matters So Much
At the same resolution and frame rate, ProRes can use 5-10x the storage of H.265 for similar (not identical) visual quality. H.265's efficiency comes from heavier compression, which costs more processing power to encode and decode but saves enormous amounts of storage and is well suited to delivery and most day-to-day shooting.
Editing Codec vs. Delivery Codec
Heavy compression formats like H.265 are efficient for storage but more demanding to scrub and edit smoothly, which is part of why proxy editing (see the dedicated guide) exists. ProRes and RAW are easier to edit natively but need significantly more storage and, often, faster drives to play back smoothly.
FAQ
Q: Should I always shoot in the most efficient codec to save space?
A: Not necessarily, if you plan to colour grade heavily or need maximum editing flexibility, a higher-quality codec (ProRes, RAW) gives more room to work even though it costs more storage.
Q: Why is my actual file size different from this calculator's estimate?
A: Real-world bitrate varies with scene complexity (a static shot compresses smaller than fast motion) and your specific camera's encoder settings. Treat these numbers as a planning estimate, not an exact guarantee.
Sizing cards and drives honestly
Data rate is what determines storage, and it depends far more on codec than on resolution. A heavily compressed delivery codec and an intra-frame editing codec at the same resolution can differ by a factor of ten. Choosing the codec first and then calculating is the only order that gives a meaningful figure.
Frame rate scales the requirement roughly proportionally. Doubling from 30 to 60 frames per second means close to twice the data for the same resolution and codec, which catches people out when they switch to a higher frame rate for one sequence and find the card full at half the expected time.
Buy considerably more than the calculation says. A card filled to capacity leaves no room for the take that runs long, and cards perform worse and fail more often when near full. Planning at around two thirds of nominal capacity is a reasonable habit, and carrying a spare matters more than carrying a larger one.
Card speed constrains what you can record at all, separately from capacity. A card fast enough for one codec drops frames on a more demanding one regardless of how much space remains, and the failure appears mid-take rather than as a warning beforehand. Check the sustained write specification rather than the headline burst figure.
Plan the offload before the shoot rather than after. Footage exists on one card until it exists in two places, and the gap between those states is where material gets lost. Offloading to two destinations before reformatting anything, and verifying the copy rather than trusting it completed, is the discipline separating an inconvenience from a disaster.
Vocabulary
Data rate. How much data one second of video occupies, usually in megabits per second. Determined mostly by codec, then by resolution and frame rate, and the figure every storage calculation starts from.
Intra-frame and inter-frame. Intra-frame codecs store each frame completely, producing large files that edit smoothly. Inter-frame codecs store only what changed between frames, producing small files that demand more of a computer during editing.
Sustained write speed. How fast a card accepts data continuously, as opposed to in a short burst. The figure determining whether a card can record a given codec without dropping frames.
Offload. Copying footage from cards to storage, ideally two destinations, and verifying the copy before reformatting. The point in a workflow where material is most likely to be lost.
Worked examples: gigabytes per hour
Every resolution and codec the calculator offers, at its 30 frames per second baseline. The tool turns megabits per second into gigabytes per hour by multiplying by 3,600 seconds, then dividing by 8 and by 1,000.
| Resolution | H.264 (GB per hour) | H.265 (GB per hour) | ProRes 422 (GB per hour) | ProRes 422 HQ (GB per hour) | Compressed RAW (GB per hour) |
|---|---|---|---|---|---|
| 8K | 126.0 | 63.0 | 990.0 | 1485.0 | 2025.0 |
| 4K | 45.0 | 27.0 | 315.0 | 405.0 | 675.0 |
| 1080p | 11.2 | 6.8 | 99.0 | 148.5 | 225.0 |
| 720p | 5.4 | 3.6 | 49.5 | 72.0 | 112.5 |
A 512 GB card holds 1 hour 38 minutes of 4K ProRes 422 at 30 frames per second, because that recording uses 315 GB an hour and 512 divided by 315 is 1.625 hours. The same card holds almost 19 hours of 4K H.265 at 27 GB an hour, and the difference is the whole reason people shoot long events in a compressed codec and short, controlled scenes in ProRes.
Frame rate scales the figure in a straight line, so the tool treats 60 frames per second as double the 30 frames per second rate and 24 as four fifths of it. Real encoders do not scale perfectly, because fast motion and fine detail cost more bits than a static shot, so read the output as a planning figure and keep a margin, because a card that is exactly big enough is a card that runs out.
The bitrates are baselines for each codec and not the setting of a particular camera, so check the camera's own recording menu for its real figure and use this table to judge how far off the estimate could be.
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A 512 GB card holds 1 hour 38 minutes of 4K ProRes 422 at 30 frames per second, because that recording uses 315 GB an hour and 512 divided by 315 is 1.625 hours. The same card holds almost 19 hours of 4K H.265 at 27 GB an hour, and the difference is the whole reason people shoot long events in a compressed codec and short, controlled scenes in ProRes.
Frame rate scales the figure in a straight line, so the tool treats 60 frames per second as double the 30 frames per second rate and 24 as four fifths of it. Real encoders do not scale perfectly, because fast motion and fine detail cost more bits than a static shot, so read the output as a planning figure and keep a margin, because a card that is exactly big enough is a card that runs out.
The bitrates are baselines for each codec and not the setting of a particular camera, so check the camera's own recording menu for its real figure and use this table to judge how far off the estimate could be.