Overview
Pushing a mix's loudness as high as possible through heavy limiting was once a competitive advantage in a world of manual volume comparison, but on virtually every modern streaming and podcast platform, loudness normalization automatically turns overly loud masters down to a target level, meaning the extra limiting mostly just adds audible distortion and reduces dynamic range without the loudness benefit it was meant to provide.
What You Need
- No special equipment required. This is a myth-busting reference guide, not a hands-on tutorial
Steps
The myth
The belief, inherited from the pre-streaming 'loudness war' era, is that a louder master will sound more impressive or professional than a quieter one, and that maximizing loudness through heavy limiting is a competitive advantage worth pursuing.
Where the myth comes from
Before loudness normalization existed, a louder track genuinely did sound more impactful in a direct A/B comparison at the same playback volume, which created a real incentive for mastering engineers to push loudness higher. A legitimate historical basis for the belief that no longer applies the same way.
What's actually true today
Nearly every major streaming and podcast platform (and this site's own LUFS-focused loudness tutorials cover the specific targets) applies loudness normalization, automatically turning down tracks that exceed the platform's target loudness level, meaning a mix mastered louder than the target doesn't play back louder at all, it just arrives at the same perceived volume with less dynamic range and, often, audible distortion from the extra limiting.
What to do instead
Master to the specific loudness target of your delivery platform (covered in this site's LUFS cheat sheet) rather than maximizing loudness. A mix with more preserved dynamic range at the correct target level will generally sound clearer and more impactful than an over-limited one at the same perceived platform volume.
Pro Tips
- Check your target platform's specific LUFS loudness target and master to that level rather than maximizing loudness. Most platforms will normalize you down to their target regardless of how loud you master.
- Use a loudness meter (not just a peak meter) during mastering. LUFS-based measurement reflects what streaming platforms actually check, unlike a simple peak level.
- If a mix sounds distorted or fatiguing at a normalized playback level, that's usually over-limiting, not a sign you need to push loudness even further.
Knowledge Base
What You'll Learn
Loudness normalization has made maximizing loudness counterproductive on nearly every modern platform, mastering to the correct target with preserved dynamic range now produces a better result than the old loudness-war approach.
What This Isn't
This isn't a claim that mastering loudness doesn't matter at all, hitting a specific target level is still a real, important step. It's a claim that pushing loudness beyond that target for competitive advantage no longer works the way it did before normalization existed.
The Actual Priority Order
Master to your platform's specific LUFS target first, and prioritize preserving dynamic range and avoiding audible limiting distortion over pushing loudness any higher than that target requires.
Where This Fits
This guide covers one specific part of mixing and colour. The wider picture. The full mix workflow from gain staging and balance through bus processing and knowing when to stop, is in Mixing a Full Song: From Rough Levels to Final Bounce, which frames the discipline as a whole and links out to the detailed guides underneath it, including this one. If you are starting from scratch rather than solving a specific problem, read that first and come back here.
FAQ
Q: Does mastering louder still make my track stand out on streaming platforms?
A: No, nearly all major streaming and podcast platforms apply loudness normalization, automatically turning overly loud masters down to a consistent target level, so mastering louder than that target doesn't make your track play back louder, it just reduces dynamic range and can add audible distortion.
Q: What loudness level should I actually master to?
A: It depends on your specific delivery platform, different platforms and formats (podcast, music streaming, broadcast) have different LUFS targets, which this site's loudness cheat sheet covers in detail. Check your specific target rather than assuming a single universal number.
Translate this page
- Español
- 简体中文
- हिन्दी
- العربية
- Português
- Français
- Deutsch
- 日本語
- Русский
- Bahasa Indonesia
- 한국어
- Italiano
- Türkçe
- Tiếng Việt
- Polski
- Nederlands
Machine translation provided by Google Translate, on Google’s servers. We do not check these translations and they will get technical terms wrong. The English page is the authoritative one. Following a link sends this page’s address to Google. Your browser may also offer to translate this page itself, which keeps the request on your device.